Unpolished
As a kid I loved playing Worms 2 and Worms Armagaedon. Coming back, heres what Im disappointed with:
-Only 4 worms per team
-Computers lack weapon diversity (this has always been a problem)
-Worms arent very mobile without ninja ropes/jet packs, their jumps are especially short (and seem shorter than I remember, even)
-No descriptions of weapons or their damage
-Didnt feel like most weapons gave me strategic diversity: I found it extremely hard to predict how I would move a worm by hitting it with a weapon, which made the game feel -unidimensional
-Even when I played a mission over again because I lost, I didnt feel like strategizing really changed up the game, because again I felt like I had very little control here. Mostly games seemed to go differently because computers did a random move
-Campaign puzzles are far too easy. When youre given one item to work with, its pretty obvious what to do.
-Campaign races with the ninja rope/jet pack were also too easy
-There isnt an option to increase the difficulty level as far I could tell
-Dont like how the weapon interface covers the whole screen; this is especially annoying on games with shorter move times. This contributes to not being able to think about what a smart move would be that turn
This is just a long list of little things that added up to a very disappointing experience. Im going to go back to playing Arcanists, which, while not nearly as humorous, I find much more strategically engaging.
MaxGabe about
Worms Special Edition